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Old Jul 24, 2006, 10:20 AM // 10:20   #1
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Default The Paragon

Hey all,

GameSpot defines The Paragon like so:

The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses.

This leads me to belive the following:
- There will be a new type of skill known as a 'chant'
- Paragon's will be able to use shouts to enchance the abilities of both him/herself and his/her mearby team members.
- They introduce the new weapon type - 'The Spear'

These are a few guesses that may or may not come to be facts:
- It seems that he/she might have a few simple healing-spells up his/her sleeve
- The Paragon might have different armour sets that give diffeent boosts to there team - As there presence alone can help.

I think some of you might agree when I call the Paragon a: Mo(prot)/Ranger(ranged atk)/War(shout) -
Making him a 'Spear Throwing Long Ranged Shouting Protector'

Please comment on my assumptions - and feel free to make your own.
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Old Jul 24, 2006, 01:37 PM // 13:37   #2
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well thought out theory...so well thought out i agree out-right.
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Old Jul 24, 2006, 01:40 PM // 13:40   #3
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I think the Paragon primary is going to be reducing duration of hexes and conditions, probably in the smallest range of AoE, so having one around means helping allies out. Chants I don't know about. This class definitaly sounds like an interesting class to play though.

Edit:
My guess on chants are shout like effects that are permanent, until you use another chant. AKA you can only have 1 chant active per paragon.

Last edited by Thermo; Jul 24, 2006 at 01:45 PM // 13:45..
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Old Jul 24, 2006, 01:49 PM // 13:49   #4
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So we have shouts(verbal skills). Why Chants as well?

The way I see it, either Chants are gonna be longterm shouts. Like maintainable enchantments, that only end if your knocked down.

Or possibly a group shout. But im not sure how that'd work. A proper battle cry sounds like a neat idea though. (charge = sucky)
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Old Jul 24, 2006, 07:04 PM // 19:04   #5
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Sounds awesome.
Where are you guys getting the info on the dervish and paragon?
Would wanna check it out.
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Old Jul 24, 2006, 07:28 PM // 19:28   #6
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Although even I believe it would be near impossible to allow, it would be really cool if, since the Paragon seems to be deemed a battle commander, a skill type he had was "command".

What I mean, is that if a Paragon calls out a target, a bonus is given in some way (depending on the skill that is used), to all who attack that called target.

something like (mind you this is the first skill I have ever dreamed up, and its only an example):

"Focus!"

10e 30s

Command. For 15 seconds, allies who attack a target designated by you attack 33% faster.


Dont know if thats cool to anyone else but that seems pretty signifigant to me, VERY unique as well, and would streamline calls possibly, making the paragon actually signifigant in both PvE and PvP. Then again, I could be stupid.

Also, I do realize this would be completley code altering to do, so I dont expect this, just a cool idea. Now if only the hench decided my targets where worth their time...
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Old Jul 24, 2006, 07:30 PM // 19:30   #7
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I doubt there will be 'Chants'

It will likely be just more Shouts.
If that is the case, there will likely be an anti-shout skill. Currently, there is none.
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Old Jul 24, 2006, 08:27 PM // 20:27   #8
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well the description does mention "verbal chants" specifically.

My guess is that those would be like sustained enchantments, but affecting all allies (or all enemies) inside a moderately-sized (earshot?) area. Would be like enchantments, but not subject to removal, except by interrupting the chanter somehow.
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Old Jul 24, 2006, 08:33 PM // 20:33   #9
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i could see a new type of skill being implemented... the chant thing sounds almost like something they would do. My guess would be an 'aura' spell that looks similar to some of the droppable effectors in AvA battles.

the thing about paragons that I am expecting, is a lot of w/pa or pa/w... since they use shields, there will be many combos dealing with tactics/shields/strength.

As far as the above poster says with the 'target-calling' - I remain skeptical about that one. The skill would most likely be a Hex, if it functioned like that- and I doubt the paragon will have hexes.

Im interested in Paragons using -Order skills (necros), or say a weapon from a different class (frontline paragons/ bow paragons/ scythe paragons)

also, Im thinking a secondary Ranger for the paragon might actually have Beastmaster able to be useful in more situations.

It really depends on which ability is their primary. Lets speculate on their skill sets:

spears
party buffs (auras/shouts)
protection ability (probably more like Restoration than Healing)

but which one would be primary, and what would be their 4th att?
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Old Jul 25, 2006, 12:40 AM // 00:40   #10
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What i see is Diablo 2 paladin and auras, and they gave him a ranged attack
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Old Jul 25, 2006, 09:53 PM // 21:53   #11
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What would you say to R/P with both high expertise and leadership, wouldn't that make for a whole lotta shouting?

Unfortunately if you want to do any damage you would have to quad spec - expertise - leadership - shout attribute - wilderness/marksmanship for damage.

Would be somethin like 8+4 expertise - 9 leadership - 11 shout attribute - 8+1 wilderness (apply poison for damage)

Edit: well.. they fixed it, leadership is now the primary

But no I am thinking P/W, watch yourself free 3+ energy for 4 adrenaline. What a leet energy management skill ><. Retreat, one person dies and at 9 leadership thats 21 energy! I'm seeing PvP builds with 2 P/W running retreat and a lvl 3 pet to fuel it. Permanent speed boost/+20 armor and infinite energy for the paragons!

Last edited by TadaceAce; Jul 25, 2006 at 10:10 PM // 22:10..
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Old Jul 25, 2006, 10:03 PM // 22:03   #12
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Quote:
Originally Posted by The truth itself
What i see is Diablo 2 paladin and auras, and they gave him a ranged attack
hmm well, the D2 paladin wears havy armor and is centered around mace and shield, and a lot of healing. only the "holiness" deal sounds similar, and the chants might work similarly to his auras.
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Old Jul 25, 2006, 10:04 PM // 22:04   #13
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I just hope they don't end up like Ritualists where Ritualists are quite untouchable in the backline,I guess the spear makes sure the Paragon is in the midline.
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Old Jul 25, 2006, 10:05 PM // 22:05   #14
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I guess Paragons are going to use spears the way Rangers use arrows, just pulling them from the thin air behind their backs
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Old Jul 25, 2006, 10:06 PM // 22:06   #15
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I think it's not that ritualists are untouchable, it's just that, in my slim PvP experience, they're really low on the targetting priority of enemies...
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Old Jul 26, 2006, 12:20 AM // 00:20   #16
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Quote:
Originally Posted by Solar_Takfar
I think it's not that ritualists are untouchable, it's just that, in my slim PvP experience, they're really low on the targetting priority of enemies...
Slim indeed... Spiking through Union+Shelter is nearly impossible with 2 Warriors, even with caster support. Which is one of the reasons why teams often put Warriors to pressure/KD/interrupt the Rts. But Rts aren't untouchable, even though some teams are extremely good at keeping them safe.
And from the description I'd say Paragons are in the midline.
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Old Jul 26, 2006, 12:59 AM // 00:59   #17
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Quote:
Originally Posted by ChuckNorrispwns
This leads me to belive the following:
- There will be a new type of skill known as a 'chant'
- Paragon's will be able to use shouts to enchance the abilities of both him/herself and his/her nearby team members.
- They introduce the new weapon type - 'The Spear'
I'd like to change this aspect. Shouts are now used as within earshot.
-Adjacent-Melee range
-Nearby- 1.5X melee range
-In the area-2X melee range
-Within Earshot-3X melee range

It was a new update
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Old Jul 26, 2006, 01:10 AM // 01:10   #18
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Quote:
Originally Posted by TadaceAce
Retreat, one person dies and at 9 leadership thats 21 energy!
How do you figure that "1 energy per ally affected, max 1 energy per 3 leadership" turns into 21 energy at 9 leadership?

With 15 leadership, looks like you can get as much as 5 energy from a shout, provided enough allies are in range. That's probably enough to reduce the effective cost of several interesting skills to zero, and will presumably allow noticeable (but not insane) energy recovery using warrior adrenal shouts.
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Old Jul 26, 2006, 04:38 AM // 04:38   #19
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sounds like A.Net are hinding the word BARD....
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Old Jul 26, 2006, 04:51 AM // 04:51   #20
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Leadership (PRIMARY ATTRIBUTE)
You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks).

So, at 12 Leadership, at least, you could gain 4 energy for every ally the shout affects. That could end up being a lot. If it affects all of your party (7 other members, don't know if they will affect the player themselves) Then that adds up to 28 energy with one shout. With 15 Leadership, that comes to 35.

I'd say that's pretty good.
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